I've played a lot of tabletop RPGs in the past 13 years, with a variety of characters, settings, and systems. But every once in a while, a character comes along that just clicks with me, and I get pulled into the character so thoroughly that my brain has a hard time letting go, especially if I'm with an awesome group of gamers who are working together to create a story rather than just hacking at monsters in dungeons.
In Tucson, I found one of those groups, with one of those stories, with one of those characters.
Funny thing is, I didn't even create this one. The gaming group I'd joined only a couple months prior was going back to a different ongoing campaign that I didn't have a character for. I wanted to play a rogue, and it just so happened that there was a rogue NPC that had been with the party for a while. I wanted to hear a little bit about the character to see if maybe I'd just play him rather than create a whole new one, and as soon as I heard he was a drow, I called dibs. (Not sure if I'd started reading the Legend of Drizzt yet.) I asked what his background was; turns out, his background only consisted of a single sentence.
And that one line is all it took for my subconscious to grab on and not let go. The next game, the DM asked me if I'd decided to play the NPC or not. I showed him two pages of sketches and told him I'd already written a three-page background. His response: "Yes. Yes, you are."
I've only played the character for a total of two years (six months at first, the rest after a couple years in another campaign), but in that time, I've written tens of thousands of words' worth of story for him. And there have been times when he's made his own decisions as to what was going to happen in these stories, and I allowed them, even if I wasn't very fond of said decisions.
My original plan was to write up a bunch of stuff and then post it online, but something happened (I won't go into details, so don't ask) that caused me to doubt as to whether I'd get one of the stories finished. So I started thinking about other ways I could explore the character's life. The answer, it turned out, was obvious. I started drawing people seriously for the first time when I started the Baldur's Gate comic strips, and in the intervening three years, I'd grown (as an artist) in ways I never expected or even thought possible. But these strips were in black and white and were specifically meant to be humorous. The logical next step: full-color graphic novel.
This terrified me. While humanoids were much easier to draw than before, I still wasn't very good at it, and my coloring ability was even worse. The story--both mine and the DM's via the game--was pretty good and the characters were unique and fun. But what good is that if the artwork looks like crap? Well, I could keep practicing and start the graphic novel once I felt better about my drawing ability, but I knew that would lead to the story never getting told. So I decided, you know what? Screw it! I'm going to do this thing, even if it looks terrible. I keep telling myself that the only way I'll grow as an artist is to challenge myself, and jumping into a graphic novel (that isn't entirely populated by dragons) was probably going to be the biggest art challenge I've ever set out to do. As StrongBad said, "When have I ever backed down from a bad idea?!"
Titles are important, and for something as monumental as me writing a graphic novel, I wanted a freaking awesome title. But it had to be meaningful to the story in a way that would continue throughout the novel--an overarching theme, if you will. It was a lot harder than I thought it would be. When I thought about
Rise, I grimaced. That word has been beat to death in titles recently, which resulted in a big fat NO initially. Then I kept thinking about it. And y'know what? It worked. It worked so well that it became something not only for my characters to strive for...but also
myself.
So what is
Rise?
It is a rogue's struggle to overcome his nature.
It is a group's attempts at making the world a better place.
It is people learning to look past their own prejudices.
It is a writer working to build up her self-esteem.
It is an artist trying to overcome her nagging doubts.
It is a gamer showing others how awesome tabletop roleplaying can be.
And y'know what? It is good.
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Dragon Artists______
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